Preface; Eve Crevoshay.- Chapter 1: Digital games and well-being:
An overview; Felix Reer, Thorsten Quandt.- Chapter 2: Press Reset;
Chelsea Hughes.- Chapter 3: Explore the Map; Shane Tilton.- Chapter
4: Oh me, Oh My! Identity development through video games; Sarah
Sawyer.- Chapter 5: Forever questing and "gitting gud"; Jamie
Madigan.- Chapter 6: +1 Strength, +1 Faith: Positive psychology and
gaming; Ryan Kelly.- Chapter 7: Gaming the mind and minding the
game: Mindfulness and flow in video games; Mark Cruea.- Chapter 8:
Follow the Trail of Enemies; Emory Stephen Daniel.- Chapter 9: You
are the one foretold; Finding yourself through the journey; Megan
Connell, Kelli Dunlap.- Chapter 10: Extra lives; Raffael
Boccamazzo.- Chapter 11: Concluding comments; Rachel Kowert.
Rachel Kowert is the Research Director of Take This, a US non-profit mental health organization that provides resources and information to the gaming industry and gaming communities. As a research psychologist, she has been studying games and gamers for more than 10 years with a specific focus on video game effects. She has published multiple scientific articles and books on this topic.
"The book is worthwhile reading as it provides you with a solid understanding how video games can help us grow, learn, thrive, and acquire new skills. It is a must-read book for parents who are perturbed with their children being confirmed gamers. ... the book should be considered a good choice for game developers who want to understand how to entice people into buying a brand-new game and at the same time to push up the value of it." (Kateryna Nykytchenko, Acta Ludologica, Vol. 3 (1), 2020)