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Video Games and Well-being


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Table of Contents

Preface; Eve Crevoshay.- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt.- Chapter 2: Press Reset; Chelsea Hughes.- Chapter 3: Explore the Map; Shane Tilton.- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer.- Chapter 5: Forever questing and "gitting gud"; Jamie Madigan.- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly.- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea.- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel.- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap.- Chapter 10: Extra lives; Raffael Boccamazzo.- Chapter 11: Concluding comments; Rachel Kowert.

About the Author

Rachel Kowert is the Research Director of Take This, a US non-profit mental health organization that provides resources and information to the gaming industry and gaming communities. As a research psychologist, she has been studying games and gamers for more than 10 years with a specific focus on video game effects. She has published multiple scientific articles and books on this topic.


"The book is worthwhile reading as it provides you with a solid understanding how video games can help us grow, learn, thrive, and acquire new skills. It is a must-read book for parents who are perturbed with their children being confirmed gamers. ... the book should be considered a good choice for game developers who want to understand how to entice people into buying a brand-new game and at the same time to push up the value of it." (Kateryna Nykytchenko, Acta Ludologica, Vol. 3 (1), 2020)

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