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Unity 2018 Game Development in 24 Hours, Sams Teach Yourself
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Table of Contents

  • HOUR 1: Introduction to Unity
  • HOUR 2: Game Objects
  • HOUR 3: Models, Materials, and Textures
  • HOUR 4: Terrain and Environments
  • HOUR 5: Lights and Cameras
  • HOUR 6: Game 1: Amazing Racer
  • HOUR 7: Scripting, Part 1
  • HOUR 8: Scripting, Part 2
  • HOUR 9: Collision
  • HOUR 10: Game 2: Chaos Ball
  • HOUR 11: Prefabs
  • HOUR 12: 2D Game Tools
  • HOUR 13: 2D Tilemap
  • HOUR 14: User Interfaces
  • HOUR 15: Game 3: Captain Blaster
  • HOUR 16: Particle Systems
  • HOUR 17: Animations
  • HOUR 18: Animators
  • HOUR 19: Timeline
  • HOUR 20: Game 4: Gauntlet Runner
  • HOUR 21: Audio
  • HOUR 22: Mobile Development
  • HOUR 23: Polish and Deploy
  • HOUR 24: Wrap-up

About the Author

Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!

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