GABRIELLE ZEVIN is the New York Times and internationally best-selling author of several critically acclaimed novels, including The Storied Life of A.J. Fikry, which won the Southern California Independent Booksellers Award and the Japan Booksellers' Award among other honors, and Young Jane Young, which won the South ern Book Prize. Her novels have been translated into thirty-nine languages. She has also written books for young readers, including the award-winning Elsewhere. She lives in Los Angeles.
New York Times Best Seller * One of the Best Books of the Year:
The New York Times, TIME, Bookpage, Kirkus, GoodReads
New York Times Notable Book of the Year * Jimmy Fallon
Book Club Pick * Time Must-Read Book of the Year* Washington
Post Notable Work of Fiction * BookPage Best Fiction of the
Year
"Delightful and absorbing...Zevin burns precisely zero calories
arguing that game designers are creative artists of the highest
order. Instead, she accepts that as a given, and wisely so, for the
best of them plainly are...Expansive and entertaining...Dozens of
Literary Gamers will cherish the world she's lovingly conjured.
Meanwhile, everyone else will wonder what took them so long to
recognize in video games the beauty and drama and pain of human
creation."
-Tom Bissell, The New York Times
"A tour de force... A moving demonstration of the blended power of
fiction and gaming....Zevin describes herself as 'a lifelong
gamer.' That level of experience could very well have produced a
story of hermetically sealed nostalgia impenetrable to anyone who
doesn't still own a copy of 'Space Invaders.' But instead, she's
written a novel that draws any curious reader into the pioneering
days of a vast entertainment industry too often scorned by
bookworms. And with the depth and sensitivity of a fine fiction
writer, she argues for the abiding appeal of the flickering
screen."
-Ron Charles, The Washington Post
"Whatever its subject, when a novel is powerful enough, it
transports us readers deep into worlds not our own. That's true of
Moby Dick, and it's certainly true of Tomorrow, and
Tomorrow, and Tomorrow, which renders the process of designing
a great video game as enthralling as the pursuit of that great
white whale....There are...smart ruminations here about cultural
appropriation, given that the game, Ichigo, is inspired by Japanese
artist Hokusai's famous painting The Great Wave at
Kanagawa....It's a big, beautifully written novel about an
underexplored topic, that succeeds in being both serious art and
immersive entertainment."
-Maureen Corrigan, NPR's Fresh Air
"Engrossing....Though it contains plenty of nostalgia for the
pioneer age of 1990s game design, this isn't primarily a novel of
nerdy insider references....Videogames happen to be the medium by
which [Zevin's characters] best express themselves and share in
each other's life."
-Sam Sacks, The Wall Street Journal
"Woven throughout [Tomorrow, and Tomorrow, and Tomorrow] are
meditations on originality, appropriation, the similarities between
video games and other forms of art, the liberating possibilities of
inhabiting a virtual world, and the ways in which platonic love can
be deeper and more rewarding-especially in the context of a
creative partnership-than romance."
-The New Yorker
"The story of three brilliant kids who found a videogame company,
this book is about so much more-friendship, love, loyalty, violence
in America and the magic of invented worlds. Gorgeous."
-Kim Hubbard, People
"You don't have to be a gamer to appreciate the pulsing heart of
this best-seller: In a story spanning three decades and references
from Oregon Trail to Macbeth, Gabrielle Zevlin has written a
modern, definitive story about work, love, and friends for whom
you'd do and risk everything."
-Keely Weiss and Halie Lesavage, Harper's Bazaar
"A remarkably absorbing portrait of friendship, identity, and the
urge to create something beautiful, whether it be on the page or in
pixels....Zevin...clearly knows her way around an RPG, but it's the
analog intimacy of Tomorrow's wise, sensitive storytelling
that stays."
-Leah Greenblatt, Entertainment Weekly
"I've never played a video game in my life, and I was sucked into
this book like it was Halo and I was a socially awkward
tween in 2001. Really, this isn't just a book for people who
understand life through the pixels, but for people who understand
life through stories."
-Jenny Singer, Glamour
"Utterly absorbing...Until I read Tomorrow, and Tomorrow, and
Tomorrow, I had never heard of anyone playing games the way my
husband and I play games, the way that Sam and Sadie do-on campaign
mode but passing the controller back and forth. It takes a
shattering lack of ego to play this way, knowing that someone else
has the power to make a decision that would change the storyline or
garner the skills to play through certain sequences that you'll
never see again. All that matters when you play like this is that
you're moving forward, and you're together."
-Adrienne So, Wired
"This is a boy meets girl story that is never a romance - though it
is romantic... Zevin blurs the lines between reality and play...
Tomorrow, and Tomorrow, and Tomorrow is an artfully balanced
novel - charming but never saccharine. The world Zevin has created
is textured, expansive and, just like those built by her
characters, playful."
-Pippa Bailey, The Guardian
"Two friends, who are often in love, but never lovers, must contend
with the fame, joy and tragedy that comes with success after they
enter the world of video game design. Spanning three decades and
multiple locations, this love story by The Storied Life of A.J.
Fikry author is anything but predictable."
-E! News, Tierney Bricker
"Tomorrow, and Tomorrow, and Tomorrow is a decade-spanning
feat in storytelling, switching perspectives as the story winds
through the years."
-Elena Nicolaou, TODAY Show
"Tomorrow, and Tomorrow, and Tomorrow...is buoyant despite
the illness and pain that speckles its characters' lives because
they hope to meet again, to play again, to build again like
gods....This book, with its respect for craft-the craft of love and
games, or loving games-will remind you of how abundant one life is,
how lucky we are to keep each other in our memories forever."
-Ashley Bardhan, Kotaku
"This is a great novel. Zevin has the ability to make you care
about her creations within paragraphs of meeting them....The book
is rich with characters whose intertwined fates power the
narrative...We are glad of the privilege of accompanying Sam and
Sadie on the adventure of growing up and discovering who they are,
and wondering who they might have been."
-Erica Wagner, The Financial Times
"If your Insta and #BookTok feeds are filled with pics of this
read...there's a reason why....Trust us when we say to give it a
shot....You'll follow [Sam and Sadie] over the course of decades,
from Massachusetts to California, as they deal with ambition, loss,
success, and heartache. We're not crying, you are."
-The Skimm
"Gabrielle Zevin's potent new novel feature[s] a memorable and
oddly stirring meet-cute, with Sam getting the attention of his
long-ago childhood friend Sadie by shouting across a crowded train
platform that she 'has died of dysentery.' If you picked up on that
Oregon Trail reference, you may appreciate this funny,
unpredictable story of love and video games set in the late '90s, a
time when a couple of indie programmers like Sam and Sadie could
take the world by storm with nothing but a good idea and a stack of
floppy disks."
-Patrick Rapa, The Philadelphia Inquirer
"Utterly brilliant. In this sweeping, gorgeously written novel,
Gabrielle Zevin charts the beauty, tenacity, and fragility of human
love and creativity. Tomorrow, and Tomorrow, and Tomorrow is
one of the best books I've ever read."
-John Green, author of The Anthropocene Reviewed
"My #1 book to recommend...Tomorrow and Tomorrow and
Tomorrow... [is] incredible, like The Amazing Adventures of
Kavalier and Clay by Michael Chabon meets The
Interestings by Meg Wolitzer. It's about love and friendship
and video games."
-Emma Straub, Cup of Jo
"Is there such a thing as the Great American Gamer Novel? Because
if not, I believe Gabrielle Zevin just invented it. She has crafted
a brilliant story about life's most challenging puzzles:
friendship, family, love, loss. By turns funny, poignant, wistful,
and occasionally devastating, this book absolutely pwned me-in the
very best way."
-Nathan Hill, author of The Nix
"Tomorrow, and Tomorrow, and Tomorrow is a
beautifully wrought saga of human connection and the creative
process, of love and all of its complicated levels. A gem of a
novel, intimate yet sweeping, modern yet timeless. Bits of this
book lingered in my head the way ghosts of Tetris pieces continue
to fall in your mind's eye after playing."
-Erin Morgenstern, author of The Starless Sea
"Gabrielle Zevin has written an exquisite love letter to life with
all its rose gardens and minefields. With wisdom and vulnerability,
she explores the very nature of human connection. This novel, and
its unforgettable characters, know no boundaries. To read this book
is to laugh, to mourn, to learn, and to grow."
-Tayari Jones, author of An American Marriage
"Tomorrow and Tomorrow and Tomorrow is the sort of book that
comes around once in a decade-a magnificent feat of storytelling.
It is a book about the intersection between love and friendship,
work and vocation, and the impossible and relentless pull of our
own west-bound destinies. Gabrielle Zevin is one of our greatest
living novelists, and Tomorrow just may be her magnum opus.
Remarkable."
-Rebecca Serle, author of In Five Years
"A polished, thoughtful novel about loyalty and love that, like the
best video games, grows more absorbing the further you venture into
it."
-Connie Ogle, The Star Tribune
"[A] brilliant tale of identity, human connection, and yes, love in
all of its myriad of forms."
-Sabienna Bowman, PopSugar
"If you're into video games, this extraordinary coming-of-age/love
story/social novel has your name on it. The story follows terrific
characters from youth into their adult lives as founders of a
successful gaming company. Even if you couldn't care less about
video games, Zevin's signature narrative charms will still keep you
riveted."
-Marion Winik, Newsday
"Yes, it is a love story, but it is not one you have read before.
Taking place over 30 years, this dazzling and intricately imagined
novel by Gabrielle Zevin examines the nature of identity,
disability, failure, and above all, our need to connect.
Tomorrow, and Tomorrow and Tomorrow is one of our most
anticipated books of the summer and we can't wait for you to read
it."
-B&N Reads
"[This] novel explores themes of identity, disability, play and
love in an unforgettable and richly imaginative way."
-She Reads
"Zevin... returns with an exhilarating epic of friendship, grief,
and computer game development.... Zevin layers the narrative with
her characters' wrenching emotional wounds as their relationships
wax and wane... Even more impressive are the visionary and
transgressive games... This is a one-of-a-kind achievement."
-Publishers Weekly, starred
"Riveting... Zevin has written the book she was born to write, a
love letter to every aspect of gaming...Zevin's delight in her
characters, their qualities, and their projects sprinkles a layer
of fairy dust over the whole enterprise...Sure to enchant even
those who have never played a video game in their lives, with
instant cult status for those who have."
-Kirkus, starred
"Zevin creates beautifully flawed characters often caught between
the real and gaming worlds, which are cleverly juxtaposed to
highlight their similarities and differences. Both readers of love
stories and gamers will enjoy. Highly recommended."
-Library Journal, starred
"It's impossible to predict how, exactly, you'll fall in love with
Gabrielle Zevin's novel Tomorrow, and Tomorrow, and
Tomorrow, but it's an eventuality you can't escape... Her
artistic, inclusive world is filled with characters so genuine and
endearing that you may start caring for them as if they were real.
Above all, her development of Sam and Sadie's relationship is pure
wizardry; it's deep and complex, transcending anything we might
call a love story. Whether you care about video games or not is
beside the point. Tomorrow, and Tomorrow, and Tomorrow is
the novel you've been waiting to read."
-Chika Gujarathi, BookPage
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