Introduction 1
Part 1: Become a Scratch Designer 9
Chapter 1: Getting Started with Scratch 11
Chapter 2: Create Your Own Comics 35
Chapter 3: Design Scratch Animals 60
Chapter 4: Build Vector Robots 79
Chapter 5: Digital Collages 99
Part 2: Become a Scratch Animator 127
Chapter 6: Animation Essentials 129
Chapter 7: Animate Great Characters 152
Chapter 8: Location, Location, Location 176
Chapter 9: Sounds Good to Me 197
Chapter 10: Lights, Camera, ACTION! 217
Part 3: Become a Scratch Game Developer 241
Chapter 11: Design a Classic Videogame 243
Chapter 12: Super Snake 266
Chapter 13: A]Maze]ing Game 289
Chapter 14: Attacking the Clones 319
Chapter 15: Game Not Over! 354
Index 362
Derek Breen is a former designer for the Education Arcade at MIT and teaching fellow in the Digital Media Arts and Instructional Design program at Harvard Extension School. He currently develops game design curriculum and learning materials for i2 Camp and provides teacher training in digital design, animation, and game development for K-12 teachers throughout the country.
“Unreservedly ecommended for kids of all ages –including grown-up
ones!” (MagPi, November 2015)
“Not in any way dumbed down – a brilliant guide to sprites,
animations, comics, programming, and plenty of games. And really
good fun.” (MagPi, April 2018)
Ask a Question About this Product More... |