Introduction: For Whom the Love Works in Video Game
1. The Unequal Ludopolitical Regime of Game Production: Who Can Play, Who Has to Work?
2. The End of the Garage Studio as a Technomasculine Space: Financial Security, Streamlined Creativity, and Signs of Friction
3. Gaming the City: How a Game Studio Revitalized a Downtown Space in the Silicon Prairie
4. The Production of Communicative Developers in the Affective Game Studio
5. Reproducing Technomasculinity: Spouses' Classed Femininities and Domestic Labor
6. Game Testers as Precarious Second-Class Citizens: Degradation of Fun, Instrumentalization of Play
7. Production Error: Layoffs Hit the Core Creatives
Conclusion: Reimagining Labor and Love in and beyond Game Production
Ergin Bulut is Assistant Professor in the Department of Media and Visual Arts at Koc University. He is currently a visitor researcher at the Institute for Advanced Study, Princeton, and a faculty fellow at the Center for Advanced Research in Global Communication at Annenberg School for Communication. He is co-editor of Cognitive Capitalism, Education and Digital Labor, and you can follow him on Twitter @ergincloud.