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Multiplayer Game Programming


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Table of Contents

  • Chapter 1: Overview of Networked Games
  • Chapter 2: The Internet
  • Chapter 3: Berkeley Sockets
  • Chapter 4: Object Serialization
  • Chapter 5: Object Replication
  • Chapter 6: Network Topologies and Sample Games
  • Chapter 7: Latency, Jitter, and Reliability
  • Chapter 8: Improved Latency Handling
  • Chapter 9: Scalability
  • Chapter 10: Security
  • Chapter 11: Real-World Engines
  • Chapter 12: Gamer Services
  • Chapter 13: Cloud Hosting Dedicated Servers
  • Appendix A: A Modern C++ Primer
  • Index

About the Author

Joshua Glazer is a cofounder and CTO of Naked Sky Entertainment, the independent development studio behind console and PC games such as RoboBlitz, MicroBot, Twister Mania, and more recently, the mobile hits Max Axe and Scrap Force. As a leader of the Naked Sky team, he has consulted on several external projects including Epic Games' Unreal Engine, Riot Games' League of Legends, THQ's Destroy All Humans franchise, and numerous other projects for Electronic Arts, Midway, Microsoft, and Paramount Pictures.

Joshua is also a part-time lecturer at the University of Southern California, where he has enjoyed teaching courses in multiplayer game programming and game engine development.

Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. His flagship course is an undergraduate-level game programming course that he has taught since 2008, but he has taught several other course topics, including game engines, data structures, and compiler development. He is also the author of Game Programming Algorithms and Techniques.

Prior to joining USC, Sanjay worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk's Project 8, Lord of the Rings: Conquest, and The Saboteur-most of which had networked multiplayer in one form or another.


"For any aspiring game programmer, this book is a must read! Glazer and Madhav are some of the best at explaining these critical multiplayer concepts. I look forward to their next book!" -ZACH METCALF, Game Programmer at Rockstar Games and USC Games Alum

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