Observing the World Around Us; Lighting Basics; Introduction to the Surface Editor; Surface Attributes; Advanced Options in the Surface Editor; The Preset Shelf; Vertex Colour maps; Procedural Textures; Gradients; Using Weight Maps for Texturing; Images Maps; The Image Editor; The Texture Editor; The Node Editor; Standard Projection Techniques; UV Mapping and Editing; Map Transformation and Editing Tools; Enveloping Basics; Image Filters in LightWave; Creating Hair and Fur with Worlet Labs' Sasquatch; Metal Surfaces; Wood Surfaces; Organic Surfaces; Natural Surfaces; LightWave/ZBrush Workflow; Architectural Surfaces; Index.
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