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The Internet Encyclopedia
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Table of Contents

1. Active Server Pages.
2. ActiveX.


3. ActiveX Data Objects (ADO).


4. Application Server Provider (ASP).


5. Authentication.


6. Benchmarking.


7. Biometric Authentication.


8. Bluetooth - A Wireless Personal-Area Network.


9. Business Reporting with XML: XBRL (Extensible Business
Reporting Language).


10. Business-to-Consumer (B2C) Internet Business Models.


11. Business-to-Business (B2B) Internet Business Models.


12. Business-to-Business Electronic Commerce.


13. Business-to-Consumer Electronic Commerce.


14. C/C++.


15. Capacity Planning for Web Services.


16. Cascading Style Sheets (CSS).


17. Censorship.


18. Circuit, Message, and Packet Switching.


19. Click-and-Brick Electronic Commerce.


20. Client/Server Computing.


21. Collaborative Commerce (C-Commerce).


22. Collaborative Virtual Reality (Virtual Reality on the
Internet).


23. Common Gateway Interface (CGI) Scripts.


24. Computer Emergency Response Teams (CERTs).


25. Computer Game Design for the World Wide Web.


26. Computer Literacy.


27. Computer Viruses and Worms.


28. Conducted Communications Media.


29. Consumer Behavior.


30. Convergence of Data, Voice and Video.


31. Copyright Law.


32. Customer Relationship Management on the Web.


33. Cyber Crime and Fraud.


34. Cyberlaw: The Major Areas, Development, and Provisions.


35. Cyberstalking.


36. Cyberterrorism.


37. Data Compression.


38. Data Mining.


39. Data Warehouses and Data Marts.


40. Databases on the Web.


41. Denial of Access Attacks.


42. Developing a Business Plan for an Electronic Commerce
Project.


43. Development a Marketing Plan for an Electronic Commerce
Project.


44. Developing and Maintaining Supply Network Relationships and
Strategies.


45. Digital Communications.


46. Digital Divide (the).


47. Digital Economy.


48. Digital Identity.


49. Digital Libraries.


50. Digital Signatures and Electronic Signatures.


51. Disaster Recovery Planning.


52. Distance Learning (Virtual Learning).


53. Downloading from the Web.


54. Dynamic DHTML.


55. Electronic Commerce and Electronic Business.


56. Electronic Commerce Security Threats.


57. Electronic Data Interchange (EDI).


58. Electronic Funds Transfer.


59. Electronic Mail and Instant Messenger.


60. Electronic Payment.


61. E-manufacturing.


62. eMarketplaces.


63. Encryption.


64. Enhanced TV.


65. Enterprise resource Planning (ERP).


66.E-procurement.


67. Extensible Markup Language (XML).


68. Extensible Stylesheet Language (XSL) (The).


69. Extranets.


70. Feasibility of Global E-business Projects.


71. File Types.


72. Firewalls.


73. Fuzzy Logic.

About the Author

HOSSEIN BIDGOLI, PhD, is Professor of Management Information
Systems at California State University, Bakersfield. Dr. Bidgoli
helped set up the first PC lab in the United States. He is the
author of 43 textbooks, 27 manuals, and over four dozen technical
articles and papers on various aspects of computer applications,
e-commerce, and information systems published and presented
throughout the world. Dr. Bidgoli was selected as the California
State University, Bakersfield?s 2001?2002 Professor of
the Year.  

Professor Bidgoli is the author or editor of 41 books, numerous
peer-reviewed articles and a trainer and consultant. Professor
Bidgoli lives in Bakersfield with his wife and two children.

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