Introduction 1 Part I: Getting Started 13 Chapter 1: What Makes a Killer iOS App 15 Chapter 2: Getting to Know the SDK 33 Chapter 3: The Nuts and Bolts of an Xcode Project 47 Part II: Building RoadTrip 75 Chapter 4: Storyboards and the User Experience 77 Chapter 5: Creating the RoadTrip User Interface 107 Chapter 6: The Runtime, Managing Memory, and Using Properties 151 Chapter 7: Working with the Source Editor 183 Part III: Getting Your Feet Wet -- Basic Functionality 203 Chapter 8: It's (Finally) Time to Code 205 Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 235 Chapter 10: Adding Animation and Sound to Your App 255 Part IV: The Model and Application Structure 281 Chapter 11: The Trip Model 283 Chapter 12: Implementing the Master View Controller 313 Chapter 13: Working with Split View Controllers and the Master View 329 Chapter 14: Finishing the Basic Application Structure 365 Part V: Adding the Application Content 381 Chapter 15: How's the Weather? Working with Web Views 383 Chapter 16: Displaying Events Using a Page View Controller 405 Chapter 17: Finding Your Way 427 Chapter 18: Geocoding 463 Chapter 19: Finding a Location 473 Chapter 20: Selecting a Destination 495 Part VI: The Part of Tens 527 Chapter 21: Ten Ways to Extend the RoadTrip App 529 Chapter 22: Ten Ways to Be a Happy Developer 533 Index 539
Neal Goldstein is a recognized leader in making cutting-edge technologies practical. His many book credits include iPhone Application Development For Dummies and Objective-C Programming For Dummies. Dave Wilson has been developing and teaching advanced technologies for more than 20 years. He also trained developers at Apple.
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