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History of Digital Games
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Table of Contents

Chapter 1 - Mechanical and Electro-Mechanical Arcade Games Chapter 2 - Games as Experiments Chapter 3 - Early Commercialized Digital GamesChapter 4 - The Golden Age Arcade Chapter 5 - Second-Generation ConsolesChapter 6 - Home Computers Chapter 7 - Japan, 2D Game Design and the Rebirth of Consoles Chapter 8 - Early 3D and the Multimedia Boom Chapter 9 - Contemporary Game Design Chapter 10 - Independent Games

About the Author

Andrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on digital games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Digital Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices.

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