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Go for Beginners
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Table of Contents

Preface 7
Introduction by John C. Stephenson, President, American Go Association 8

Part I: The Rules of Go
1: Demonstration Game 15
2: Capture 22
Liberties 22
Solidly Connected Stones 23
Suicide is Illegal 27
Ko 28
Life and Death 35
False Eyes 38
Seki 44

Part II: Elementary Tactics and Strategy
3: At the Edge of the Board 51
4: Shicho 61
5: Geta and Loose Shicho 64
6: Semeai 64
7: Snap-back and Shortage of Liberties 73
8: Life and Death 77
Eye Shape 77
The Death Blow from Within 80
The Death Blow from Without 81
Cutting Points 82
Throw-in Plays 83
Me Ari Me Nashi 84
Bent Four in the Corner 85
9: General Strategy 93
The Corners are Important 93
Shimari 94
Extensions 96
Kakari 99
The 3-3 Point Invasion 102
Hasami 103
Make Territory While Attacking 104
Thickness 105
10: Ranks and Handicaps 109
Improving One's Playing Ability 114
11: Example Games 117

Appendix: The Rules of Go 135
Glossary 137
National Go Associations 139
American Go Contact List 141
Bibliography 147
About the Author 149

About the Author

KAORU IWAMOTO (1902-1999) was one of the world's foremost experts on go, a holder of the highest professional Japanese go rank of 9-dan, and twice winner of the historic Honinbo tournament. He spent many of his later years as an ambassador of go, promoting the game in many Western countries. He founded the Iwamoto Foundation in 1986, which helps fund go centers throughout the world.

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