Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.
“Necessary to read… by the end, my only complaint about Blood,
Sweat, and Pixels is that there wasn’t more to read.” —
Forbes.com
“Making video games is one of most
transformative, exciting things I’ve done in my two
decades as a freelance writer. Making video games is also
an excruciating journey into Hellmouth itself.
Jason Schreier’s wonderful book captures both the
excitement and the hell. Here, at long last,
is a gripping, intelligent glimpse behind a
thick (and needlessly secretive) creative curtain.” — Tom
Bissell, author of Extra
Lives and Apostle, and writer on the Gears of
War, Uncharted, and Battlefield franchises
“A meticulously researched, well-written, and painful at times
account of many developers’ and studios’ highs and lows. May need
to make it required reading for the developers at my studio.” —
Cliff Bleszinski, creator of Gears of War and founder of Boss Key
Productions
“The stories in this book make for a fascinating and remarkably
complete pantheon of just about every common despair and every joy
related to game development.” — Rami Ismail, cofounder of Vlambeer
and developer of Nuclear Throne
“Jason Schreier brilliantly exposes the truth about how video games
are made. Brutal, honest, yet ultimately uplifting; I’ve been
gaming for thirty years, yet I was surprised by every page. Turns
out what I didn’t know about my favorite hobby could fill a book.
This book! Can’t recommend it enough to any serious fan of this
generation’s greatest new art form.” — Adam Conover, executive
producer and host of truTV’s Adam Ruins Everything
“...his enthusiasm is contagious; even if you’ve never played one
of these games, you’ll be riveted by the account of how they came
to be.” — Booklist
“Schreier covers the notoriously secretive gaming industry… and he
knows it well… He also clearly respects [the] developers and their
achievements, and treats their rueful tales of selfless struggle
with an admiring deference…a useful survey of the landscape of game
production at this cultural moment.” — GQ
“Schreier sets each scene with admirable prowess, giving the reader
just enough information to feel the weight of each story. For
anyone who has ever wondered how some of the most successful games
are made, this book is a real eye-opener… At its heart, Blood,
Sweat, and Pixels is an ode to the people who put every fiber of
their being into making memorable experiences for gamers all over
the world.” — Fiction Southeast
“Lively writing… For fans of video games, Blood, Sweat, and Pixels
is a must read, but anyone interested in stories about the hard
process of making art is also sure to enjoy it.” — Shelf
Awareness
“One of the most insightful pieces of text I’ve ever read… It’s a
well-written tale of real sacrifice, struggles, and more, it’s
almost inspiring despite how sad it can be at times.” —
GameZone
“Blood, Sweat, and Pixels is the instruction manual to the game
industry I never realized I needed.” — GameCritics.com
“Schreier creates a compellingly warts-and-all portrait of a
profession that so many who grew up playing games idolized.” —
Wired
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