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Analysing English as a Lingua Franca in Video Games
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Table of Contents

Introduction – 1. Exploration of English as a Lingua Franca – 2. Human dimension of Computer-Mediated Communication – 3. An introduction to the analysis of the selected corpus of interactions – 4. Analysis of typographic deviations from standard norms – 5. Analysis of lexical and structural deviations – 6. Analysis of speakers' behaviour – 7. In-game scripted interactions – 8. Analysis of in-game scripted interactions – Conclusions – References

About the Author

Pietro Luigi Iaia is Researcher of English Linguistics and Translation at the University of Salento (Italy) and holds a Ph.D. in English Linguistics applied to Translation Studies. His research interests and publications focus on the cognitive-semantic and socio-cultural dimensions of audiovisual translation, and on ELF variations in cross-cultural audiovisual and computer-mediated communication.

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