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Write Your Way into Animation and Games
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Table of Contents

Introduction: Introduction to Animation Writing

1 Marx Writingfor Animation, Comics and Games: Animation terminology

2 Marx Writingfor Animation, Comics and Games: The Basics

3 Wright: Animation Writing and Development: Basic Animation Writing Structure

4 Wright: Animation Writing and Development: Developing Characters

5 Wright: Animation Writing and Development: Comedy and Gag Writing

6 Wright: Animation Writing and Development: The Animation Feature

7 Wright: Animation Writing and Development: The Pitch

8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering

9 Wright: Animation Writing and Development: Agents, Networking and Finding Work

Marx Introduction: Introduction to Game Writing

10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design

11 Miller: Digital Storytelling: Interactivity and its Effects

12 Miller: Digital Storytelling: Old Tools/New Tools

13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer

14 Miller Digital Storytelling: Creating a Work of Digital Storytelling

15 Marx: Writingfor Animation, Comics and Games: the Script Format

16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting

17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative

18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative

19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge

20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play

21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management

22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play

23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games

24 Miller: Digital Storytelling: Working as a Digital Storyteller

25 Miller: Digital Storytelling: Creating Your Own Showcase

26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering

About the Author

Based in Los Angeles, California. Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.

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