Introduction: Introduction to Animation Writing
1 Marx Writingfor Animation, Comics and Games: Animation terminology
2 Marx Writingfor Animation, Comics and Games: The Basics
3 Wright: Animation Writing and Development: Basic Animation Writing Structure
4 Wright: Animation Writing and Development: Developing Characters
5 Wright: Animation Writing and Development: Comedy and Gag Writing
6 Wright: Animation Writing and Development: The Animation Feature
7 Wright: Animation Writing and Development: The Pitch
8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering
9 Wright: Animation Writing and Development: Agents, Networking and Finding Work
Marx Introduction: Introduction to Game Writing
10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design
11 Miller: Digital Storytelling: Interactivity and its Effects
12 Miller: Digital Storytelling: Old Tools/New Tools
13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer
14 Miller Digital Storytelling: Creating a Work of Digital Storytelling
15 Marx: Writingfor Animation, Comics and Games: the Script Format
16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting
17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative
18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative
19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge
20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play
21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management
22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play
23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games
24 Miller: Digital Storytelling: Working as a Digital Storyteller
25 Miller: Digital Storytelling: Creating Your Own Showcase
26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Based in Los Angeles, California. Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.
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