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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
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Table of Contents

  • HOUR 1: Introducing Unreal Engine 4
  • HOUR 2: Understanding the Gameplay Framework
  • HOUR 3: Coordinates, Transforms, Units, and Organization
  • HOUR 4: Working with Static Mesh Actors 
  • HOUR 5: Applying Lighting and Rendering 
  • HOUR 6: Using Materials
  • HOUR 7: Using Audio System Elements
  • HOUR 8: Creating Landscapes and Foliage
  • HOUR 9: World Building
  • HOUR 10: Crafting Effects with Particle Systems 
  • HOUR 11: Using Skeletal Mesh Actors
  • HOUR 12: Matinee and Cinematics
  • HOUR 13: Learning to Work with Physics
  • HOUR 14: Introducing Blueprint Visual Scripting System  
  • HOUR 15: Working with Level Blueprints    
  • HOUR 16: Working with Blueprint Classes   
  • HOUR 17: Using Editable Variables and the Construction Script   
  • HOUR 18: Making Key Input Events and Spawning Actors  
  • HOUR 19: Making an Action Encounter 
  • HOUR 20: Creating an Arcade Shooter: Input Systems and Pawns 
  • HOUR 21: Creating an Arcade Shooter: Obstacles and Pickups 
  • HOUR 22: Working with UMG 
  • HOUR 23: Making an Executable 
  • HOUR 24: Working with Mobile

About the Author

Aram Cookson is a professor in the Interactive Design and Game Development (ITGM) department at the Savannah College of Art and Design (SCAD). He has a B.F.A in Sculpture and an M.F.A. in Computer Art. After finishing his M.F.A., he went on to help start the ITGM program and served as the graduate coordinator for 9 years. Over the past 15 years, Aram has developed and taught a range of game art and design courses in classrooms and online, utilizing the Unreal Engine technology.

Ryan DowlingSoka is a technical artist working on the Gears of War franchise at Microsoft Studio’s The Coalition, located in Vancouver, British Columbia. He works primarily on content features for the team, crafting systems for destruction, foliage, visual effects, postprocesses, and user interfaces in Unreal Engine 4. Previously, he worked at Microsoft, developing experiences for the Microsoft HoloLens in Unity5. Ryan is an expert in a variety of entertainment software creation packages, including Maya, Houdini, Substance Designer, Photoshop, Nuke, and After Effects. Ryan holds a B.F.A. in Visual Effects from Savannah College of Art and Design. With a passion for interactive storytelling, rooted in playing 1990s console role-playing games ( Baldur’s Gate II and Planescape: Torment), Ryan focuses on applying interactive technical solutions to solving difficult problems in modern gaming. When not working on video games, Ryan can be found swing dancing his evenings away with his wife.

Clinton Crumpler is currently a senior environment artist at Microsoft Studio’s The Coalition, located in Vancouver, British Columbia. Previously an artist at Bethesda’s Battlecry Studios, KIXEYE, Army Game Studio, and various other independent studios, Clinton’s primary focus areas are environment art, shader development, and art direction. Clinton has released multiple video tutorials in collaboration with Digital Tutors, with a focus on game art development for Unreal Engine. He completed an M.F.A. in Interactive and Game Design and a B.F.A. in Animation at Savannah College of Art and Design (SCAD) in Savannah, Georgia. Prior to attending SCAD, he received a B.F.A. in Graphic Design at Longwood University, located in Farmville, Virginia. More information and his digital works are available at www.clintoncrumpler.com.

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