introduction--playing God; getting equipped; getting animated; keep it simple--developing your story; coat hangers for armatures; model makers--the professionals; four walls and a sky--sets and props; sound advice; the mechanics of movement; the performance; filming; post-production; getting the job--the business of animation
"...a mine of information. This book gives an unrivalled detailed
technical overview of the subject."--The Times Higher Education
Supplement
"Don't attempt stop motion before you read this book! Susannah has
covered everything in this no-nonsense approach to the
industry."--Richard Goleszowski, director of Creature Comforts,
Aardman Animations
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