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S.F., Number 3
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About the Author

Ryan Cecil Smith was born in southern California and currently lives and works in Nishinomiya, Japan. His work is a melange of imagery and style derived from both American and Japanese culture.

Reviews

"The plot is outrageously fantastic and fun, an exuberant joyful celebration of the tropes of the space adventure saga, complete with a sentient cat, rocket cars, evil warlords, and a cute fuzzy animal planet...Readers addicted to anime, Star Wars, and the Wimpy Kid books will find it a huge amount of fun." -- Publishers Weekly "An incredibly good-natured book, S.F. #3 radiates the fan-energy of someone in love with comics and sci-fi. But Smith possesses the cartooning skills necessary to elevate the work miles beyond 'mere fannish-ness.' This is high quality interstellar fun." -- Ken Parille, The Comics Journal "The comic is a success in part because of Smith's kitchen-sink approach, which is part parody of wacky adventure manga but also an understanding that having no limits to the kind of cartooning he can bring to bear on his series only makes it more appealing." -- Rob Clough, High-Low "If only all Saturday morning cartoons were this good." -- Ricardo Baptista, Planeta Satelite "Ryan Cecil Smith's energy is palpable in this sci-fi comic. Purple gilded edges? Sold." -- Box Brown, author of Andre The Giant: Life and Legend (First Second) "These probably aren't the comics the many spend the days looking for. But for the some, SF (and the rest of Smith's current output) will feel like Uncle Scrooge's vault: a place of joy, worth drowning in." -- Tucker Stone, The Comics Journal "Ryan Cecil Smith is a wonderful drawer with a great observational eye that works its way into the very fine fictions of his comics (see Weird Schmeird and SF#1-2). His limited use of colour combined with halftones works perfectly in print and so the translation from sketchbook to screen to zine is a happy one. There is no let-up from the quality of those original sketches, which are like a direct line to his ideas (most of which seem to be making up for any narrative shortcomings in computer games or epic science fiction)." - Bryony Quinn, It's Nice That "Surely the mark of a successful exercise in genre is that whatever pleasure the reader derives from seeing generic tropes exploited or subverted places second behind simply wanting to see what happens next. That's where I'm at with this one." -- Sean T. Collins, Attention Deficit Disorderly

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