Introduction. Basic Concepts. Props, Pivot Points, Hierarchies. Deformers. User Controllers. Utility Nodes and Custom Attributes. Joints. Blendshapes and Set Driven Key. The Biped. The Biped. Skinning. Upper Body, Lower Body, Root: Always Have a Cha-cha. Feet and Knees: Simple, Group-based, and Joint-based Feet. Spines: FK, Spline, SDK (Set Driven Key). Arms, Elbows, and Clavicles: Single-chain, Triple-chain with Wrist Twist (SDK or Cluster). Hands: SDK, SDK and Keyable CNTRLS. Eyes, Blinks, and Smiles. Master CNTRL and Scale-able Rigs. Advanced Topics. Advanced Controls. Stretchy. Broken Rigs and Dangly Bits. Epilogue: Happily Ever After.
Tina O’Hailey is the Dean of the School of Digital Media at SCAD; prior to that, O'Hailey was the Associate Chair of Animation and a professor of animation. She spent the first part of her career working as an industry trainer for Walt Disney Feature Animation, Dreamworks animation and Electronic Arts.
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