Chapter 1: Introduction
Chapter 2: Production Pipeline Overview
Chapter 3: Basic Functionality
Chapter 4: Systems Infrastructure for a Studio Environment
Chapter 5: Software for a Studio Environment
Chapter 6: Handling Data
Chapter 7: Asset Management
Chapter 8: Production Management and Technology
Chapter 9: Tying it All Together
Chapter 10: Upcoming Trends and Technologies
Chapter 11: Further Education
Chapter 12: Glossary
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
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