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Production Pipeline Fundamentals for Film and Games
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Table of Contents



  • Chapter 1: Introduction



    Chapter 2: Production Pipeline Overview



    Chapter 3: Basic Functionality



    Chapter 4: Systems Infrastructure for a Studio Environment



    Chapter 5: Software for a Studio Environment



    Chapter 6: Handling Data



    Chapter 7: Asset Management



    Chapter 8: Production Management and Technology



    Chapter 9: Tying it All Together



    Chapter 10: Upcoming Trends and Technologies



    Chapter 11: Further Education



    Chapter 12: Glossary

  • About the Author

    Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.

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