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C Programming Absolute Beginner's Guide
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Table of Contents

  • PART I: JUMPING RIGHT IN
  • 1 What Is C Programming, and Why Should I Care?
  • 2 Writing Your First C Program
  • 3 What Does This Do? Clarifying Your Code with Comments
  • 4 Your World Premiere - Putting Your Program's Results
  • 5 Adding Variables to Your Programs
  • 6 Adding Words to Your Programs
  • 7 Making Your Programs More Powerful with #include and #define
  • 8 Interacting with Users
  • PART II: PUTTING C TO WORK FOR YOU
  • 9 Crunching the Numbers - Letting C Handle Math for You
  • 10 Powering Up Your Variables with Assignments and Expressions
  • 11 The Fork in the Road - Testing Data to Pick a Path
  • 12 Juggling Several Choices with Logical Operators
  • 13 A Bigger Bag of Tricks - Some More Operators for Your Programs
  • PART III: FLESHING OUT YOUR PROGRAMS
  • 14 Code Repeat - Using Loops to Save Time and Effort
  • 15 Looking for Another Way to Create Loops
  • 16 Breaking in and out of Looped Code
  • 17 Making the case for the switch Statement
  • 18 Increasing Your Program's Output (and Input)
  • 19 Getting More from Your Strings
  • 20 Advanced Math (for the Computer, Not You!) .
  • PART IV: MANAGING DATA WITH YOUR C PROGRAMS
  • 21 Dealing with Arrays
  • 22 Searching Arrays
  • 23 Alphabetizing and Arranging Your Data
  • 24 Solving the Mystery of Pointers
  • 25 Arrays and Pointers
  • 26 Maximizing Your Computer's Memory
  • 27 Setting Up Your Data with Structures
  • PART V: FILES AND FUNCTIONS
  • 28 Saving Sequential Files to Your Computer
  • 29 Saving Random Files to Your Computer
  • 30 Organizing Your Programs with Functions
  • 31 Passing Variables to Your Functions
  • 32 Returning Data from Your Functions
  • APPENDIXES
  • A The ASCII Table
  • B The Draw Poker Program

About the Author

Greg Perry is a speaker and writer in both the programming and applications sides of computing. He is known for bringing programming topics down to the beginner's level. Perry has been a programmer and trainer for two decades. He received his first degree in computer science and then earned a Master's degree in corporate finance. Besides writing, he consults and lectures across the country, including at the acclaimed Software Development programming conferences. Perry is the author of more than 75 other computer books.

Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.

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